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ZSNES
by zsKnight, _Demo_, and Pharos
http://www.zsnes.com


ZSNES is a Super Nintendo Entertainment System emulator written mostly
in assembler.

We would really like to thank the snes9x team for all their help and
also for an excellent snes emulator. We also wish them the very best
of luck!

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Table of Contents
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1.) What's New
2.) Disclaimer
3.) System Requirements
4.) Things you should know about ZSNES (Updated v1.00)
5.) Current Progress
6.) Future Progress
7.) ZSNES Default Keys
8.) Extra Pop-Up Menu (F1 Menu)
9.) Configuration File (ZSNES.CFG)
10.) Cheat Codes
11.) Extra Features (SNES Mouse/Super Scope/SuperFX/DSP1/MultiTap/IPS)
12.) Bugs Section
13.) Contact Information
14.) The Debugger
15.) Error Codes
16.) Credits

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1.) What's New
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See WHATSNEW.TXT

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2.) Disclaimer
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zsKnight, _Demo_, and Pharos are not responsible for any damages caused
by the use of this software. This software also must not be distributed
with ROMs.

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3.) System Requirements
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- Fast Pentium processor strongly recommended
- 32MB of RAM
- Windows 95/98/ME/2000 or compatible
- DirectX 8.0 or higher

Recommended System for SFX support :

- Fast Pentium processor (P200 - P2-300 (depending on the game))
- 32MB of RAM
- Windows 95/98/ME/2000 or compatible
- DirectX 8.0 or higher

Recommended System for SA-1 support : (Mario RPG)

- Fast Pentium processor (P200 or higher)
- 32MB of RAM
- Windows 95/98/ME/2000 or compatible
- DirectX 8.0 or higher

Requirements for netplay:

- WinSock 2.2 (Included with most Windows versions, or from
http://www.microsoft.com/windows95/downloads/ )

Please note that while 32 MB is a recommendation for minimum RAM,
additional RAM may be beneficial, especially for 40 or 48 megabit
ROMS, or games that require decompression packs.

*An FPU is required for DSP1 emulation
*You can download directx at www.microsoft.com/directx/

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4.) Things you should know about ZSNES
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- You can use both keyboard and joystick for player 1 or 2 with some
configuration adjustments. Refer to zsnes.faq for details
- Several special chip emulation routines (SA-1) have unknown bugs to
them
- SuperFX can be slow because it is an extra 10/20mhz cpu that has to be
emulated as well as the snes emulation
- Screen Snapshot, Snapshot Format, and FPS counter are available through a menu by pressing
F1 during emulation
- Screen Snapshot currently saves as Image.BMP (65536 colors). Also, a PNG
mode is available that saves in 32 bit ARGB color, as